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Trigger… Effect… Results.

[This is the second publish of my Facebook Note, originally written and published in March 5, 2010]

Recently we received a link of a music video from a friend of ours. It’s really cool! We favored it on our YouTube channel. After watching this video I can’t help but remembering back in the early 90′s, while I was only a freshman at Cooper, during a 3D Design class, we had an assignment to design an installation to move an object without using hands. My solution to this assignment had become a process to turn a fresh pineapple into a canned pineapple… without the expense of a factory. :) So my friend Victor, who was my partner for this assignment, and I together built something very simple, trying to achieve the schematic in the picture below. It sort of worked–We needed more time to plan and design the perfect mechanism… But let’s get real: it was only a college assignment with limited time and resources. (Classmates: remember this one?)

Rough sketch of one of my projects in 3DD @ Cooper, freshman year

The grand meaning behind this small project was a sarcastic expression of protesting against the food industry in the United States–Where every natural thing turned into processed canned goods… As for the execution– Was I inspired by Rube Goldberg? Maybe… I can’t say that for sure. But I can say this: At the time, while commuting to NYC daily to school, I walked pass a sculpted public art in the Port Authority terminal, which gave me the inspiration. Also at the time, I only lived in the U.S. for about 6 years, still in the cultural shock, so I really didn’t know who Rube Goldberg was. :-[

In 2003. Honda produced a multi-award winning commercial: The Cog. That was so satisfying to watch… Simply amazing! That was one of the most expensive commercial to make. I heard it took something like 150 takes to get it right version… Yikes!

Maybe one of these days, I’ll really fully execute the idea that I had back in 1991. (Dream on!) :-P

 
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Posted by on July 12, 2011 in Thoughts & Ideas

 

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Full-on Production for the Real World Las Vegas

In the past, our MTV client had been OK with our unusual creative graphic solutions that complimented the stories of his reality series. We would research for graphics and imagery that were meaningful to the location and/or the series stories, build animations with those elements in 2D and/or 3D. For the headshots, we would usually get original photographs from the MTV.com people to introduce the casts in the opening…

But recently, we were told to design the graphic packaging within the MTV brand, setup by the in-house design department, which required original footage, and pretty much banned all computer generated graphics, and required the content/show footage be the dominant element in the graphic packaging… Which meant we couldn’t do it with the same design process as before. The only time the production would utilize graphics would be in the end title…

Here’s an excerpt from MTV On-Air Show Packaging Style Guide: “…select powerful, meaningful…images and build a strong graphic language using well-designed typography that elevates the content and conveys the story… All design decisions should…avoid the graphic gymnastics and 3D renderings of the past…”

In order to be compliant to our client’s brand, we were required to produce original material… This project was an unprecedented production process for us, but we welcomed the challenge. With our graphic design background, we designed the end title/logo with a twist of Hard Rock Hotel, where the casts lived while in Vegas. We shot original footage of the Vegas neon lights, cast headshots and time-lapse of the stage being built.

During the time-lapse shoot, we had 2 photographers, one shot the floor scenes and the other sat in the cat walk, taking the overhead shots. We tried to shoot the stage in an angle similar to the jib camera that begins the show, which would enable our opening graphic to work seamlessly into the host’s introduction… But we could only shoot from the cat walk, which was at the left side of the stage. So we centered the shots on the blue circle, and the result was not too bad.

The time lapse and the neon lights were our favorite part of our production process. In the end, we think it all came out alright.

For this season’s “The S#!% They Should’ve Shown” special, which premiered the week after the “Reunion” premiered, we showed, in the opening sequence, primarily the unseen footage they were going to talk about. For transitional and title parts of the sequence, we used the franchised keyhole/eyeball graphic and the Vegas neon footage that we shot. So the creative end of this piece was more straight forward compared to the “Reunion” opening. We did, however, add production value by composite the Vegas neon footage into an HD grid using a simple element of repetition and time-offset effect. These neon light footage, thus became beautiful, abstract, animated patterns that juxtaposed the circular symmetric and concentric iris theme.

“The Real World Las Vegas Reunion” premiered on June 8, and “The S#!% They Should’ve Shown” premiered on June 15.

 
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Posted by on June 24, 2011 in Project Stories

 

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TCM & “31 Days of Oscar” Graphics Package

It’s very nice! We love it! They used the kaleidoscope filter, I guess in After Effects. Not long before TCM’s “31 Days of Oscar” began to air, we did a design package using After Effects kaleidoscope:  MTV’s “The Ruins S#!t They Should’ve Shown”, premiered right before Christmas…  I wonder if our work had anything to do to inspire the “31 Days” package?  Nah… It’s my wishful thinking… We would love to have TCM as a client though–They do such beautiful and thoughtful work in every single spot. Bob and I are both big fans of their promos, ID’s and design packages–So classy and elegant!

 
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Posted by on February 4, 2010 in Thoughts & Ideas

 

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Try using After Effects to make a slideshow

Go to our website to see more of our After Effects work:  http://www.artifactuality.com/gallery.html

 
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Posted by on February 3, 2010 in Thoughts & Ideas

 

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“BLAST!” is coming to New York City!!

BLASTpromocompositeFinally BLAST! the movie is coming to town!!

The extreme adventure science documentary BLAST! directed by our esteemed colleague Paul Devlin comes to New York the first time from June 11th to 18th. We created the graphics package and maps that helped telling this heroic story of the pursuit of scientific truth. With cutting edge technology in very cold places, BLAST! supplied plenty of real life thrills as well as a rare glimpse into the personal thoughts and beliefs of the scientists who dedicated their lives to the journey…

Congratulations to Paul and the entire BLAST team. The film is absolutely worth seeing for adventurers, philosophers, filmmakers, and any one who has an interest in the question of where it all came from.

BLAST! has been seen and well received around the world. Go to www.blastthemovie.com for more information, including the trailer and the upcoming screening schedule in IFC Center and Cinema Village.

Here’s our opening graphic and “how it works” sequence, part of many things we did for this film.

 
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Posted by on June 9, 2009 in Project Stories

 

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The music for our “Real World Brooklyn Reunion” Graphic

I just found out that our favorite producer managed to get the license from Duran Duran and have “Notorious” to be aired with our graphic!

Originally we mixed a funky street beat for the Brooklyn Reunion Special graphic package. But never knew that they were trying to get a license from Duran Duran! I guess if they didn’t get it, at least they’d have our remix to fall back on…

“Notorious” worked out so well too!  Very excited to see our graphic played out with the song. Check it out on MTV.com.

By the way, did I say that I recently got the autographs from Duran’s Simon John & Nick? (Don’t mean to rub it in… Ha!)

 
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Posted by on April 7, 2009 in Project Stories

 

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Lesson of the Day

Recently as I did a project that involved converting a stock photo to illustration, I estimated that I would spend about a couple hours on that drawing because it’s a simple image. So I provided a small quote, also to help out a friend. I ended up spending 6 hours making the drawing! Because, once I began (after the agreement was signed,) I noticed that there were a lot of intricate details within the photo and there’s a great opportunity to make a really beautiful drawing. Through this experience, I learned that I under estimated several things–Most importantly my craft and my (automatic) passion to create beautiful things.

If I didn’t care about making a drawing beautiful, I probably would spend much less time and do an OK job and the work would be finished and the client would still be happy with it. But because I care, I spend more time to make it perfect, the drawing came out exquisite. (Shown here is a detail of the drawing.)

christine's illustration from a stock photography

Christine's illustration from a stock photo

 
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Posted by on April 2, 2009 in Project Stories

 

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